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C M R U
Grotag Night-Runner | 143
Magic Grotag Night-Runner | 143 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: U
#: 143
Creature Type or Sub Type: Creature — Goblin Rogue
P: 2
T: 3
Rules Text Contains: Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn.
Flavor: Naturally inquisitive and adaptable, goblins can turn their small stature to their advantage as rogues.
Goma Fada Vanguard | 141
Magic Goma Fada Vanguard | 141 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: U
#: 141
Creature Type or Sub Type: Creature — Human Warrior
P: 2
T: 2
Rules Text Contains: Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can’t block this turn.
Flavor: “Her weapon’s impressive, sure. But you should see her wield it”
— Gred, expedition warrior

Gnarlid Colony | 185
Magic Gnarlid Colony | 185 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 185
Creature Type or Sub Type: Creature — Beast
P: 2
T: 2
Rules Text Contains: Kicker 2G (You may pay an additional 2G as you cast this spell.)
If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it.
Each creature you control with a +1/+1 counter on it has trample.
Glacial Grasp | 59
Magic Glacial Grasp | 59 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 59
Creature Type or Sub Type: Instant
Rules Text Contains: Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.)
Draw a card.
Fissure Wizard | 140
Magic Fissure Wizard | 140 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 140
Creature Type or Sub Type: Creature — Goblin Wizard
P: 2
T: 1
Rules Text Contains: When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card.
Flavor: He might call up a burst of lava or a raging hellion from Akoum’s volcanic depths. Or he might just fall in.
Field Research | 58
Magic Field Research | 58 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 58
Creature Type or Sub Type: Sorcery
Rules Text Contains: Kicker 2U (You may pay an additional 2U as you cast this spell.)
Draw two cards. If this spell was kicked, draw three cards instead.
Flavor: "In the field, speed-reading is a survival skill."
Fearless Fledgling | 15
Magic Fearless Fledgling | 15 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: U
#: 15
Creature Type or Sub Type: Creature — Griffin
P: 1
T: 1
Rules Text Contains: Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.
Flavor: Griffins nest in precarious places, so fledglings often find themselves taking their first flights at surprising moments.
Farsight Adept | 14
Magic Farsight Adept | 14 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 14
Creature Type or Sub Type: Creature — Kor Wizard
P: 3
T: 3
Rules Text Contains: When Farsight Adept enters the battlefield, you and target opponent each draw a card.
Flavor: “I’ve walked every one of the Teetering Peaks and never set a foot wrong. I can get you to safety.”
Expedition Champion | 138
Magic Expedition Champion | 138 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 138
Creature Type or Sub Type: Creature — Human Warrior
P: 2
T: 3
Rules Text Contains: Expedition Champion gets +2/+0 as long as you control another Warrior.
Flavor: Warriors are combat specialists who bring their deadly skills to bear against the many foes that adventurers face in the course of their journeys.
Expedition Healer | 13
Magic Expedition Healer | 13 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 13
Creature Type or Sub Type: Creature — Kor Cleric
P: 2
T: 2
Rules Text Contains: Vigilance
Expedition Healer has lifelink as long as you control another Cleric.
Flavor: In any adventuring party, the cleric is the heart: healing wounds, inspiring courage, and raising morale.
Expedition Skulker | 101
Magic Expedition Skulker | 101 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 101
Creature Type or Sub Type: Creature — Vampire Rogue
P: 2
T: 2
Rules Text Contains: Expedition Skulker has deathtouch as long as you control another Rogue.
Flavor: Rogues bring an array of useful skills to the work of an adventuring party: stealth, agility, the ability to locate and disarm traps, and a subtle, deadly fighting style.
Expedition Diviner | 57
Magic Expedition Diviner | 57 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 57
Creature Type or Sub Type: Creature — Merfolk Wizard
P: 3
T: 2
Rules Text Contains: Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
Flavor: Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.
Emeria Captain | 11
Magic Emeria Captain | 11 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: U
#: 11
Creature Type or Sub Type: Creature — Angel Warrior
P: 1
T: 1
Rules Text Contains: Flying, vigilance
When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Flavor: "The gifts of the past must find their way into deserving hands."
Dreadwurm | 100
Magic Dreadwurm | 100 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 100
Creature Type or Sub Type: Creature — Wurm Horror
P: 5
T: 4
Rules Text Contains: Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Flavor: Its silent slithering belies its bulk.
Drana's Silencer | 99
Magic Drana's Silencer | 99 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 99
Creature Type or Sub Type: Creature — Vampire Rogue
P: 3
T: 2
Rules Text Contains: When Drana’s Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Flavor: "Hush."
Disenchant | 10
Magic Disenchant | 10 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 10
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target artifact or enchantment.
Flavor: "From legend it was forged, and to legend it returns."
Deliberate | 56
Magic Deliberate | 56 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 56
Creature Type or Sub Type: Instant
Rules Text Contains: Scry 2, then draw a card.
Flavor: “I can’t see all that the future holds, but I can keep us one step ahead of death.”
Deadly Alliance | 96
Magic Deadly Alliance | 96 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 96
Creature Type or Sub Type: Instant
Rules Text Contains: This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Destroy target creature or planeswalker.
Flavor: "He could handle any one of us, but he's no match for all of us!"
Dauntless Survivor | 184
Magic Dauntless Survivor | 184 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 184
Creature Type or Sub Type: Creature — Human Warrior
P: 1
T: 1
Rules Text Contains: When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature.
Flavor: "I've got a little surprise for you, beasties! Come and get it!"
Dauntless Unity | 9
Magic Dauntless Unity | 9 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 9
Creature Type or Sub Type: Instant
Rules Text Contains: Kicker 1W (You may pay an an additional 1W as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
Cunning Geysermage | 55
Magic Cunning Geysermage | 55 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 55
Creature Type or Sub Type: Creature — Human Wizard
P: 3
T: 2
Rules Text Contains: Kicker 2U (You may pay an additional 2U as you cast this spell.)
When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.
Flavor: "Come on, Skitch, we'll lose them in the geyserfield."
Concerted Defense | 52
Magic Concerted Defense | 52 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: U
#: 52
Creature Type or Sub Type: Instant
Rules Text Contains: Counter target noncreature spell unless its controller pays 1 plus an additional 1 for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Flavor: "You mess with one of us, you mess with all of us!"
Cliffhaven Kitesail | 243
Magic Cliffhaven Kitesail | 243 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 243
Creature Type or Sub Type: Artifact — Equipment
Rules Text Contains: When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control.
Equipped creature has flying.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Flavor: Made from canvas, wood, and hope.
Cliffhaven Sell-Sword | 8
Magic Cliffhaven Sell-Sword | 8 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 8
Creature Type or Sub Type: Creature — Kor Warrior
P: 3
T: 1
Flavor: “I swing a sword. It’s a simple life. A lot of adventurers just see me as some cheap muscle, but if my steel lets them return home with their lives and limbs intact, then I’ve done my job.”
Cleric of Chill Depths | 51
Magic Cleric of Chill Depths | 51 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 51
Creature Type or Sub Type: Creature — Merfolk Cleric
P: 1
T: 3
Rules Text Contains: Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.
Flavor:
Chilling Trap | 50
Magic Chilling Trap | 50 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 50
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Flavor: "Serves you right for rushing ahead." –Kaliea, Sea Gate trapfinder
Cascade Seer | 48
Magic Cascade Seer | 48 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 48
Creature Type or Sub Type: Creature — Merfolk Wizard
P: 3
T: 3
Rules Text Contains: When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Flavor: “Perhaps you can’t see the path, but that doesn’t mean it isn’t there.”
Canopy Baloth | 182
Magic Canopy Baloth | 182 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 182
Creature Type or Sub Type: Creature — Beast
P: 4
T: 3
Rules Text Contains: Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.
Flavor: “You can almost see it calculating—are we a tasty enough treat to risk the jump?”
—Samila, Murasa Expeditionary House

Canyon Jerboa | 7
Magic Canyon Jerboa | 7 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: U
#: 7
Creature Type or Sub Type: Creature — Mouse
P: 1
T: 2
Rules Text Contains: Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Flavor: "Move, you wretched thing! You're scaring the hurdas!" —Bruse Tarl, Goma Fada nomad
Bubble Snare | 47
Magic Bubble Snare | 47 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 47
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Kicker 2U (You may pay an additional 2U as you cast this spell.)
Enchant creature
When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Broken Wings | 181
Magic Broken Wings | 181 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 181
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target artifact, enchantment, or creature with flying.
Flavor: Getting airborne with a kitesail is easy. It's everything afterward that takes focus, skill, and luck.
Blood Price | 93
Magic Blood Price | 93 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 93
Creature Type or Sub Type: Sorcery
Rules Text Contains: Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
Flavor: Blood is the oldest currency
Base Camp | 257
Magic Base Camp | 257 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: U
#: 257
Creature Type or Sub Type: Land
Rules Text Contains: Base Camp enters the battlefield tapped.
T: Add C.
T: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Flavor: A new dawn, a new adventure.
Attended Healer | 6
Magic Attended Healer | 6 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: U
#: 6
Creature Type or Sub Type: Creature — Kor Cleric
P: 2
T: 3
Rules Text Contains: Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.
2W: Another target Cleric gains lifelink until end of turn.
Flavor: "My cats have taught me more about the sacred than anything in some old ruin."
Ardent Electromancer | 135
Magic Ardent Electromancer | 135 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 135
Creature Type or Sub Type: Creature — Human Wizard
P: 3
T: 2
Rules Text Contains: When Ardent Electromancer enters the battlefield, add R for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Flavor: “Trust me, we won't need torches.”
Anticognition | 45
Magic Anticognition | 45 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 45
Creature Type or Sub Type: Instant
Rules Text Contains: Counter target creature or planeswalker spell unless its controller pays 2. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
Flavor: “I think not.” —Flekon the Mindcensor
Angelheart Protector | 3
Magic Angelheart Protector | 3 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 3
Creature Type or Sub Type: Creature — Human Cleric
P: 3
T: 2
Rules Text Contains: When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
Flavor: “We shall persevere.”
Allied Assault | 1
Magic Allied Assault | 1 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: U
#: 1
Creature Type or Sub Type: Instant
Rules Text Contains: Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Flavor: A common foe is the death of old hatreds.
Akoum Hellhound | 133
Magic Akoum Hellhound | 133 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 133
Creature Type or Sub Type: Creature — Elemental Dog
P: 0
T: 1
Rules Text Contains: Landfall – Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
Flavor: Hellhound packs roam the Spikefields, basking in the harsh sunlight and lighting the night with their flames.
Adventure Awaits | 177
Magic Adventure Awaits | 177 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: C
#: 177
Creature Type or Sub Type: Sorcery
Rules Text Contains: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you don’t put a card into your hand this way, draw a card.
Flavor: “Good, we’re all here. Let’s get started!”
Vastwood Fortification | 216
Magic Vastwood Fortification | 216 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: U
#: 216
Creature Type or Sub Type: Instant // Land
Rules Text Contains: Vastwood Fortification
Instant G
Put a +1/+1 counter on target creature.

Vastwood Thicket
Land
Vastwood Thicket enters the battlefield tapped.
T: Add G.
Flavor: "When you understand nature's ways, you're never unarmed." –Eyza, Joraga guide

"Never underestimate the ferocity of the imperative to thrive." –Eyza, Joraga guide

Tangled Florahedron | 211
Magic Tangled Florahedron | 211 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: U
#: 211
Creature Type or Sub Type: Creature — Elemental // Land
Rules Text Contains: Tangled Florahedron 1G
Creature — Elemental
T: Add G.

Tangled Vale
Land
Tangled Vale enters the battlefield tapped.
T: Add G.
Flavor: “As Bala Ged regrows, new forms of life blossom with unfettered wonder.” —Doral, Bala Ged guide

“We would do well to open our eyes and remember what it is to wonder.” —Doral, Bala Ged guide

Tazri, Beacon of Unity | 44
Magic Tazri, Beacon of Unity | 44 | Zendikar Rising $1.00 $1.00
Set: Zendikar Rising
Rarity: M
#: 44
Creature Type or Sub Type: Legendary Creature — Human Warrior
P: 4
T: 6
Rules Text Contains: This spell costs 1 less to cast for each creature in your party.
(2/U)(2/B)(2/R)(2/G): Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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