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Magic
Emberwilde Augur | 35 | Duel Decks: Anthology
$1.00
$1.00
Set: Duel Decks: Anthology
Rarity: C
#: 35
Creature Type or Sub Type: Creature — Goblin Shaman
P: 2
T: 1
Rules Text Contains: Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep.
Flavor: Legends say a djinn gave the goblins a gift they could never hope to master.
Rarity: C
#: 35
Creature Type or Sub Type: Creature — Goblin Shaman
P: 2
T: 1
Rules Text Contains: Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep.
Flavor: Legends say a djinn gave the goblins a gift they could never hope to master.
Magic
Emberwilde Augur | 97 | Future Sight
$1.00
$1.00
Set: Future Sight
Rarity: C
#: 97
Creature Type or Sub Type: Creature — Goblin Shaman
P: 2
T: 1
Rules Text Contains: Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Play this ability only during your upkeep.
Flavor: Legends say a djinn gave the goblins a gift they could never hope to master.
Rarity: C
#: 97
Creature Type or Sub Type: Creature — Goblin Shaman
P: 2
T: 1
Rules Text Contains: Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Play this ability only during your upkeep.
Flavor: Legends say a djinn gave the goblins a gift they could never hope to master.
YuGiOh
Emblem of the Awakening | STON-EN044
$1.00
$1.00
Set: Strike of Neos
Number: STON-EN044
Rarity: Common
Attribute: SPELL
Card Type: Ritual Spell
Attack: 0
Defense: 0
Description: Needed for descend of [Enlightened Warrior Cuchulainn]. You must sacrifice cards from field and|or hand with total level of 4 or more.
Number: STON-EN044
Rarity: Common
Attribute: SPELL
Card Type: Ritual Spell
Attack: 0
Defense: 0
Description: Needed for descend of [Enlightened Warrior Cuchulainn]. You must sacrifice cards from field and|or hand with total level of 4 or more.
Magic
Embodiment of Fury | 107 | Oath of the Gatewatch
$1.00
$1.00
Set: Oath of the Gatewatch
Rarity: U
#: 107
Creature Type or Sub Type: Creature — Elemental
P: 4
T: 3
Rules Text Contains: Trample
Land creatures you control have trample.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Rarity: U
#: 107
Creature Type or Sub Type: Creature — Elemental
P: 4
T: 3
Rules Text Contains: Trample
Land creatures you control have trample.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Magic
Embodiment of Insight | 131 | Oath of the Gatewatch
$1.00
$1.00
Set: Oath of the Gatewatch
Rarity: U
#: 131
Creature Type or Sub Type: Creature — Elemental
P: 4
T: 4
Rules Text Contains: Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Rarity: U
#: 131
Creature Type or Sub Type: Creature — Elemental
P: 4
T: 4
Rules Text Contains: Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Magic
Embodiment of Spring | 39 | Khans of Tarkir
$1.00
$1.00
Set: Khans of Tarkir
Rarity: C
#: 39
Creature Type or Sub Type: Creature — Elemental
P: 0
T: 3
Rules Text Contains: 1G, T, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Rarity: C
#: 39
Creature Type or Sub Type: Creature — Elemental
P: 0
T: 3
Rules Text Contains: 1G, T, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Magic
Embolden | 22 | Odyssey
$1.00
$1.00
Set: Odyssey
Rarity: C
#: 22
Creature Type or Sub Type: Instant
Rules Text Contains: Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players divided as you choose.
Flashback 1W (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Rarity: C
#: 22
Creature Type or Sub Type: Instant
Rules Text Contains: Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players divided as you choose.
Flashback 1W (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Magic
Embraal Bruiser | 79 | Kaladesh
$1.00
$1.00
Set: Kaladesh
Rarity: U
#: 79
Creature Type or Sub Type: Creature — Human Warrior
P: 3
T: 1
Rules Text Contains: Embraal Bruiser enters the battlefield tapped.
Embraal Bruiser has menace as long as you control an artifact.
Flavor: In Embraal, inventor gangs defend their turf with ingenious devices and blunt objects.
Rarity: U
#: 79
Creature Type or Sub Type: Creature — Human Warrior
P: 3
T: 1
Rules Text Contains: Embraal Bruiser enters the battlefield tapped.
Embraal Bruiser has menace as long as you control an artifact.
Flavor: In Embraal, inventor gangs defend their turf with ingenious devices and blunt objects.
Magic
Embraal Gear-Smasher | 79 | Aether Revolt
$1.00
$1.00
Set: Aether Revolt
Rarity: C
#: 79
Creature Type or Sub Type: Creature — Human Warrior
P: 2
T: 3
Rules Text Contains: T, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent.
Flavor: "A well-made wrench is a versatile, indispensable tool."
Rarity: C
#: 79
Creature Type or Sub Type: Creature — Human Warrior
P: 2
T: 3
Rules Text Contains: T, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent.
Flavor: "A well-made wrench is a versatile, indispensable tool."
Magic
Emerald Dragon | 229 | Commander Legends: Battle for Baldur's Gate
$1.00
$1.00
Set: Commander Legends: Battle for Baldur's Gate
Rarity: U
#: 229
Creature Type or Sub Type: Creature // Instant — Adventure
P: 4
T: 4
Rules Text Contains: Flying, trample
Dissonant Wave 2G
Instant — Adventure
Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)
Flavor: Emerald dragons hate prying eyes, and they have a host of ways to deter them.
Rarity: U
#: 229
Creature Type or Sub Type: Creature // Instant — Adventure
P: 4
T: 4
Rules Text Contains: Flying, trample
Dissonant Wave 2G
Instant — Adventure
Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)
Flavor: Emerald dragons hate prying eyes, and they have a host of ways to deter them.
Magic
Emerald Oryx | 179 | Magic 2010 (M10)
$1.00
$1.00
Set: Magic 2010 (M10)
Rarity: C
#: 179
Creature Type or Sub Type: Creature — Antelope
P: 2
T: 3
Rules Text Contains: Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
Flavor: After the oryx dies, its flesh returns to the earth, but its emerald bones remain as a tribute to the forest.
Rarity: C
#: 179
Creature Type or Sub Type: Creature — Antelope
P: 2
T: 3
Rules Text Contains: Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
Flavor: After the oryx dies, its flesh returns to the earth, but its emerald bones remain as a tribute to the forest.
Magic
Emerge Unscathed | 19 | Iconic Masters
$1.00
$1.00
Set: Iconic Masters
Rarity: C
#: 19
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rarity: C
#: 19
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
YuGiOh
Emergency Assistance | ANPR-EN049
$1.00
$1.00
Set: Ancient Prophecy
Number: ANPR-EN049
Rarity: Common
Attribute: SPELL
Card Type: Normal Spell
Attack: 0
Defense: 0
Description: Activate only during Main Phase 2. Special Summon 1 Level 4 monster that was destroyed and sent to the Graveyard by a card effect during this turn.
Number: ANPR-EN049
Rarity: Common
Attribute: SPELL
Card Type: Normal Spell
Attack: 0
Defense: 0
Description: Activate only during Main Phase 2. Special Summon 1 Level 4 monster that was destroyed and sent to the Graveyard by a card effect during this turn.
Magic
Emergency Weld | 93 | The Brothers' War
$1.00
$1.00
Set: The Brothers' War
Rarity: C
#: 93
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token.
Flavor: Scurrying repair bots quietly turned the tide of many battles, patching damaged automatons back into fighting form.
Rarity: C
#: 93
Creature Type or Sub Type: Sorcery
Rules Text Contains: Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token.
Flavor: Scurrying repair bots quietly turned the tide of many battles, patching damaged automatons back into fighting form.
YuGiOh
EMERGENCY! | DUNE-EN058
$1.00
$1.00
Set: Duelist Nexus
Number: DUNE-EN058
Rarity: Common
Attribute: SPELL
Card Type: Quick-Play Spell
Description: (This card is always treated as a "Rescue-ACE" card.)
Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.
Number: DUNE-EN058
Rarity: Common
Attribute: SPELL
Card Type: Quick-Play Spell
Description: (This card is always treated as a "Rescue-ACE" card.)
Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.
Magic
Emergent Growth | 188 | Ixalan
$1.00
$1.00
Set: Ixalan
Rarity: U
#: 188
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
Flavor: "By accepting my smallness I am vast."
Rarity: U
#: 188
Creature Type or Sub Type: Sorcery
Rules Text Contains: Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
Flavor: "By accepting my smallness I am vast."
Magic
Emergent Sequence | 129 | Strixhaven: School of Mages
$1.00
$1.00
Set: Strixhaven: School of Mages
Rarity: U
#: 129
Rules Text Contains: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battle field under your control this turn.
Rarity: U
#: 129
Rules Text Contains: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battle field under your control this turn.
YuGiOh
Emergeroid Call | LDS1-EN044
$1.00
$1.00
Set: Legendary Duelists: Season 1
Number: LDS1-EN044
Rarity: Common
Attribute: TRAP
Card Type: Counter Trap
Description: When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.
Number: LDS1-EN044
Rarity: Common
Attribute: TRAP
Card Type: Counter Trap
Description: When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.
YuGiOh
Emergeroid Call | SGX2-ENB20
$1.00
$1.00
Set: Speed Duel GX: Midterm Paradox
Number: SGX2-ENB20
Rarity: Common
Attribute: TRAP
Card Type: Counter Trap
Description: When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.
Number: SGX2-ENB20
Rarity: Common
Attribute: TRAP
Card Type: Counter Trap
Description: When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.
YuGiOh
Emerging Emergency Rescute Rescue | COTD-EN061
$1.00
$1.00
Set: Code of the Duelist
Number: COTD-EN061
Rarity: Common
Attribute: SPELL
Card Type: Normal Spell
Description: If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Emerging Emergency Rescute Rescue" per turn.
Number: COTD-EN061
Rarity: Common
Attribute: SPELL
Card Type: Normal Spell
Description: If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Emerging Emergency Rescute Rescue" per turn.
YuGiOh
Emerging Emergency Rescute Rescue | MP18-EN075
$1.00
$1.00
Set: 2018 Mega-Tins Mega Pack
Number: MP18-EN075
Rarity: Common
Attribute: SPELL
Card Type: Normal Spell
Description: If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Emerging Emergency Rescute Rescue" per turn.
Number: MP18-EN075
Rarity: Common
Attribute: SPELL
Card Type: Normal Spell
Description: If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Emerging Emergency Rescute Rescue" per turn.
Magic
Emeria Captain | 11 | Zendikar Rising
$1.00
$1.00
Set: Zendikar Rising
Rarity: U
#: 11
Creature Type or Sub Type: Creature — Angel Warrior
P: 1
T: 1
Rules Text Contains: Flying, vigilance
When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Flavor: "The gifts of the past must find their way into deserving hands."
Rarity: U
#: 11
Creature Type or Sub Type: Creature — Angel Warrior
P: 1
T: 1
Rules Text Contains: Flying, vigilance
When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Flavor: "The gifts of the past must find their way into deserving hands."
Magic
Emissary of Despair | 42 | Darksteel
$1.00
$1.00
Set: Darksteel
Rarity: U
#: 42
Creature Type or Sub Type: Creature — Spirit
P: 2
T: 1
Rules Text Contains: Flying
Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.
Rarity: U
#: 42
Creature Type or Sub Type: Creature — Spirit
P: 2
T: 1
Rules Text Contains: Flying
Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.
Magic
Emissary of Hope | 3 | Darksteel
$1.00
$1.00
Set: Darksteel
Rarity: U
#: 3
Creature Type or Sub Type: Creature — Spirit
P: 2
T: 1
Rules Text Contains: Flying
Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
Rarity: U
#: 3
Creature Type or Sub Type: Creature — Spirit
P: 2
T: 1
Rules Text Contains: Flying
Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
Magic
Emissary of Sunrise | 10 | Ixalan
$1.00
$1.00
Set: Ixalan
Rarity: U
#: 10
Creature Type or Sub Type: Creature — Human Cleric
P: 2
T: 1
Rules Text Contains: First strike
When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Rarity: U
#: 10
Creature Type or Sub Type: Creature — Human Cleric
P: 2
T: 1
Rules Text Contains: First strike
When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Magic
Emissary of the Sleepless | 17 | Shadows over Innistrad
$1.00
$1.00
Set: Shadows over Innistrad
Rarity: C
#: 17
Creature Type or Sub Type: Creature — Spirit
P: 2
T: 4
Rules Text Contains: Flying
When Emissary of the Sleepless enters the battlefield, if a creature died this turn, put a 1/1 white Spirit creature token with flying onto the battlefield.
Rarity: C
#: 17
Creature Type or Sub Type: Creature — Spirit
P: 2
T: 4
Rules Text Contains: Flying
When Emissary of the Sleepless enters the battlefield, if a creature died this turn, put a 1/1 white Spirit creature token with flying onto the battlefield.
Magic
Emmessi Tome | 221 | Eternal Masters
$1.00
$1.00
Set: Eternal Masters
Rarity: U
#: 221
Creature Type or Sub Type: Artifact
Rules Text Contains: 5, T: Draw two cards, then discard a card.
Flavor: It is like life and destiny: we think we know the story, but we have read only half the tale.
Rarity: U
#: 221
Creature Type or Sub Type: Artifact
Rules Text Contains: 5, T: Draw two cards, then discard a card.
Flavor: It is like life and destiny: we think we know the story, but we have read only half the tale.
Pokemon
Emolga | 047/159
$1.00
$1.00
Set: Crown Zenith
Card Number: 047/159
Rarity: Common
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [L] Thunder Shock (30)
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: Gx2
Resistance: None
Retreat Cost: 0
Card Number: 047/159
Rarity: Common
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [L] Thunder Shock (30)
Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: Gx2
Resistance: None
Retreat Cost: 0
Pokemon
Emolga | 054/195
$1.00
$1.00
Set: SWSH12: Silver Tempest
Card Number: 054/195
Rarity: Common
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [1] Lucky Find
Search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.
Attack 2: [1L] Static Shock (40)
Weakness: Fx2
Card Number: 054/195
Rarity: Common
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [1] Lucky Find
Search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.
Attack 2: [1L] Static Shock (40)
Weakness: Fx2
Pokemon
Emolga | 057/203
$1.00
$1.00
Set: SWSH07: Evolving Skies
Card Number: 057/203
Rarity: Common
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [L] Thunder Shock (30)
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Weakness: Fx2
Resistance: None
Retreat Cost: 0
Card Number: 057/203
Rarity: Common
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [L] Thunder Shock (30)
Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Weakness: Fx2
Resistance: None
Retreat Cost: 0
YuGiOh
Emperor Maju Garzett | MP20-EN062
$1.00
$1.00
Set: 2020 Tin of Lost Memories
Number: MP20-EN062
Rarity: Rare
Attribute: DARK
Monster Type: Fiend
Card Type: Effect Monster
Attack: 0
Defense: 0
Description: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. This card's ATK becomes the combined original ATK of the Tributed monsters. Your opponent cannot activate cards or effects during the Battle Phase.
Number: MP20-EN062
Rarity: Rare
Attribute: DARK
Monster Type: Fiend
Card Type: Effect Monster
Attack: 0
Defense: 0
Description: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. This card's ATK becomes the combined original ATK of the Tributed monsters. Your opponent cannot activate cards or effects during the Battle Phase.
YuGiOh
Empress Judge | MRD-046
$1.00
$1.00
Set: Metal Raiders
Number: MRD-046
Rarity: Common
Attribute: EARTH
Monster Type: Warrior
Card Type: Fusion Monster
Attack: 2100
Defense: 1700
Description: Queen''s Double + Hibikime
Number: MRD-046
Rarity: Common
Attribute: EARTH
Monster Type: Warrior
Card Type: Fusion Monster
Attack: 2100
Defense: 1700
Description: Queen''s Double + Hibikime
YuGiOh
Empress Judge | MRD-EN046
$1.00
$1.00
Set: Metal Raiders (25th Anniversary Edition)
Number: MRD-EN046
Rarity: Common
Attribute: EARTH
Monster Type: Warrior
Card Type: Fusion Monster
Attack: 2100
Defense: 1700
Description: Queen''s Double + Hibikime
Number: MRD-EN046
Rarity: Common
Attribute: EARTH
Monster Type: Warrior
Card Type: Fusion Monster
Attack: 2100
Defense: 1700
Description: Queen''s Double + Hibikime
YuGiOh
Empress Mantis | LON-040
$1.00
$1.00
Set: Labyrinth of Nightmare
Number: LON-040
Rarity: Common
Attribute: WIND
Monster Type: Insect
Card Type: Normal Monster
Attack: 2200
Defense: 1400
Description: Queen of an army of giant mantises whose command moves legions.
Number: LON-040
Rarity: Common
Attribute: WIND
Monster Type: Insect
Card Type: Normal Monster
Attack: 2200
Defense: 1400
Description: Queen of an army of giant mantises whose command moves legions.
YuGiOh
Empress Mantis | SBSC-EN019
$1.00
$1.00
Set: Speed Duel: Scars of Battle
Number: SBSC-EN019
Rarity: Common
Attribute: WIND
Monster Type: Insect
Card Type: Normal Monster
Attack: 2200
Defense: 1400
Description: Queen of an army of giant mantises whose command moves legions.
Number: SBSC-EN019
Rarity: Common
Attribute: WIND
Monster Type: Insect
Card Type: Normal Monster
Attack: 2200
Defense: 1400
Description: Queen of an army of giant mantises whose command moves legions.
Magic
Empty the Warrens | 152 | Time Spiral
$1.00
$1.00
Set: Time Spiral
Rarity: C
#: 152
Creature Type or Sub Type: Sorcery
Rules Text Contains: Put two 1/1 red Goblin creature tokens into play.
Storm (When you play this spell, copy it for each spell played before it this turn.)
Flavor: "They'd pour out of the warrens to make war (and to make room for the littering matrons.)"
—Sarpadian Empires, vol. IV
Rarity: C
#: 152
Creature Type or Sub Type: Sorcery
Rules Text Contains: Put two 1/1 red Goblin creature tokens into play.
Storm (When you play this spell, copy it for each spell played before it this turn.)
Flavor: "They'd pour out of the warrens to make war (and to make room for the littering matrons.)"
—Sarpadian Empires, vol. IV
Magic
Empyreal Voyager | 180 | Kaladesh
$1.00
$1.00
Set: Kaladesh
Rarity: U
#: 180
Creature Type or Sub Type: Creature — Vedalken Scout
P: 2
T: 3
Rules Text Contains: Flying, trample
Whenever Empyreal Voyager deals combat damage to a player, you get that many E (energy counters).
Flavor: "For years, I studied the aethersphere from afar, but it was not until I touched the aether for myself that I came to know the power contained in the swirling sky."
Rarity: U
#: 180
Creature Type or Sub Type: Creature — Vedalken Scout
P: 2
T: 3
Rules Text Contains: Flying, trample
Whenever Empyreal Voyager deals combat damage to a player, you get that many E (energy counters).
Flavor: "For years, I studied the aethersphere from afar, but it was not until I touched the aether for myself that I came to know the power contained in the swirling sky."
Magic
Empyrean Eagle | 208 | Core Set 2020
$1.00
$1.00
Set: Core Set 2020
Rarity: U
#: 208
Creature Type or Sub Type: Creature — Bird Spirit
P: 2
T: 3
Rules Text Contains: Flying
Other creatures you control with flying get +1/+1.
Flavor: All the birds of the skies are the spirit's brood, gathered for safety under its wings.
Rarity: U
#: 208
Creature Type or Sub Type: Creature — Bird Spirit
P: 2
T: 3
Rules Text Contains: Flying
Other creatures you control with flying get +1/+1.
Flavor: All the birds of the skies are the spirit's brood, gathered for safety under its wings.
Magic
Emrakul's Hatcher | 59 | Duel Decks: Zendikar vs. Eldrazi
$1.00
$1.00
Set: Duel Decks: Zendikar vs. Eldrazi
Rarity: C
#: 59
Creature Type or Sub Type: Creature — Eldrazi Drone
P: 3
T: 3
Rules Text Contains: When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
Flavor: Wordlessly it leads its abhorrent brood.
Rarity: C
#: 59
Creature Type or Sub Type: Creature — Eldrazi Drone
P: 3
T: 3
Rules Text Contains: When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
Flavor: Wordlessly it leads its abhorrent brood.
Magic
Emrakul's Influence | 157 | Eldritch Moon
$1.00
$1.00
Set: Eldritch Moon
Rarity: U
#: 157
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.
Flavor: Hordes of Eldrazi and cultists swarmed over Thraben's defenses, and the members of the Gatewatch found themselves overrun.
Rarity: U
#: 157
Creature Type or Sub Type: Enchantment
Rules Text Contains: Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.
Flavor: Hordes of Eldrazi and cultists swarmed over Thraben's defenses, and the members of the Gatewatch found themselves overrun.
Magic
Enatu Golem | 217 | Rise of the Eldrazi
$1.00
$1.00
Set: Rise of the Eldrazi
Rarity: U
#: 217
Creature Type or Sub Type: Artifact Creature — Golem
P: 3
T: 5
Rules Text Contains: When Enatu Golem is put into a graveyard from the battlefield, you gain 4 life.
Flavor: Golems conjured from the debris of Enatu Temple provided a sturdy but expendable first line of defense against the Eldrazi.
Rarity: U
#: 217
Creature Type or Sub Type: Artifact Creature — Golem
P: 3
T: 5
Rules Text Contains: When Enatu Golem is put into a graveyard from the battlefield, you gain 4 life.
Flavor: Golems conjured from the debris of Enatu Temple provided a sturdy but expendable first line of defense against the Eldrazi.
Magic
Encampment Keeper | 11 | Ixalan
$1.00
$1.00
Set: Ixalan
Rarity: C
#: 11
Creature Type or Sub Type: Creature — Hound
P: 1
T: 1
Rules Text Contains: First strike
7W, T, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.
Flavor: Paladins of the Sanctum Seeker order are an adventurous lot, venturing into the wilds with monstrous mastiffs at their side.
Rarity: C
#: 11
Creature Type or Sub Type: Creature — Hound
P: 1
T: 1
Rules Text Contains: First strike
7W, T, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.
Flavor: Paladins of the Sanctum Seeker order are an adventurous lot, venturing into the wilds with monstrous mastiffs at their side.
Magic
Encase in Ice | 54 | Dragons of Tarkir
$1.00
$1.00
Set: Dragons of Tarkir
Rarity: U
#: 54
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Flash (You may cast this spell any time you could cast an instant.)
Enchant red or green creature
When Encase in Ice enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Rarity: U
#: 54
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Flash (You may cast this spell any time you could cast an instant.)
Enchant red or green creature
When Encase in Ice enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Magic
Enchanted Carriage | 218 | Throne of Eldraine
$1.00
$1.00
Set: Throne of Eldraine
Rarity: U
#: 218
Creature Type or Sub Type: Artifact — Vehicle
P: 4
T: 4
Rules Text Contains: When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Rarity: U
#: 218
Creature Type or Sub Type: Artifact — Vehicle
P: 4
T: 4
Rules Text Contains: When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
YuGiOh
Enchanted Javelin | PSV-EN015
$1.00
$1.00
Set: Pharaoh's Servant (25th Anniversary Edition)
Number: PSV-EN015
Rarity: Common
Attribute: TRAP
Card Type: Normal Trap
Attack: 0
Defense: 0
Description: When your opponent''s monster attacks, increase your Life Points by the attacking monster''s ATK points.
Number: PSV-EN015
Rarity: Common
Attribute: TRAP
Card Type: Normal Trap
Attack: 0
Defense: 0
Description: When your opponent''s monster attacks, increase your Life Points by the attacking monster''s ATK points.
YuGiOh
Enchanted Javelin | SDP-049
$1.00
$2.00
Set: Starter Deck: Pegasus
Number: SDP-049
Rarity: Common
Attribute: TRAP
Card Type: Normal Trap
Attack: 0
Defense: 0
Description: When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points.
Number: SDP-049
Rarity: Common
Attribute: TRAP
Card Type: Normal Trap
Attack: 0
Defense: 0
Description: When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points.
YuGiOh
Enchanting Mermaid | LOB-084
$1.00
$1.00
Set: The Legend of Blue Eyes White Dragon
Number: LOB-084
Rarity: Common
Attribute: WATER
Monster Type: Fish
Card Type: Normal Monster
Attack: 1200
Defense: 900
Description: A beautiful mermaid that lures voyagers to a watery death.
Number: LOB-084
Rarity: Common
Attribute: WATER
Monster Type: Fish
Card Type: Normal Monster
Attack: 1200
Defense: 900
Description: A beautiful mermaid that lures voyagers to a watery death.
YuGiOh
Enchanting Mermaid | LOB-EN084
$1.00
$1.00
Set: Legend of Blue Eyes White Dragon (25th Anniversary Edition)
Number: LOB-EN084
Rarity: Common
Attribute: WATER
Monster Type: Fish
Card Type: Normal Monster
Attack: 1200
Defense: 900
Description: A beautiful mermaid that lures voyagers to a watery death.
Number: LOB-EN084
Rarity: Common
Attribute: WATER
Monster Type: Fish
Card Type: Normal Monster
Attack: 1200
Defense: 900
Description: A beautiful mermaid that lures voyagers to a watery death.
Magic
Enchantment Alteration | 72 | Urza's Saga
$1.00
$1.00
Set: Urza's Saga
Rarity: U
#: 72
Creature Type or Sub Type: Instant
Rules Text Contains: Move target enchantment from one creature to another or from one land to another. (The enchantment’s new target must be legal.)
Rarity: U
#: 72
Creature Type or Sub Type: Instant
Rules Text Contains: Move target enchantment from one creature to another or from one land to another. (The enchantment’s new target must be legal.)
Magic
Encircling Fissure | 23 | Battle for Zendikar
$1.00
$1.00
Set: Battle for Zendikar
Rarity: U
#: 23
Creature Type or Sub Type: Instant
Rules Text Contains: Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2—4W (If you cast this spell for 4W, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Rarity: U
#: 23
Creature Type or Sub Type: Instant
Rules Text Contains: Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2—4W (If you cast this spell for 4W, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
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